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Rulebook

The Laws of Showball

LAW 1: THE COURT
DIMENSIONS
The field of play must be rectangular and its length must be greater than its width.
Dimensions of the field are as follows:
Length Minimum - 25m
Length Maximum - 42m
Width Minimum - 16m
Width Maximum - 25m

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MARKINGS
1. The court must be marked with lines.
2. The two longer lines are the side-lines and the two shorter lines are the goal-lines. All lines must be between 5 cm to 8 cm wide.
3. The court must be divided in two halves by a line named the half way line.
4. The center of the court must be marked with a 10 centimeter diameter mark located at the center of the half way line, surrounded by a circle of 3 meters radius.

THE PENALTY AREA
Penalty areas must be marked at both ends of the court, and it must be marked as follows:
At each end, two quarter circles must be marked from the outer side of each goalpost having a radius of six meters each measured from the outer part of the goalpost. A 3 meter line will then join the two quarter circles at which center the penalty spot must be marked.
If the court is small, 5 meter radius quarter circles can be marked, however the penalty spot will remain at 6 meters from the goal line and equidistant to the goalposts.

THE PENALTY MARK
A 10 centimeter diameter mark must be drawn at a distance of 6 meters from the goal line and equidistant to the goalposts.

THE SECOND PENALTY MARK
A 10 centimeter diameter mark must be drawn at a distance of either 9 or 10 meters from the goal line and equidistant to the goalposts.

THE SUBSTITUTION AREA
The substitution areas are the areas on the side lines located in front of each team's technical area, which must be used to get on or off the court. It must be 4 meters long and it must be marked at both ends with two perpendicular lines 80 centimeters long (extending 40 centimeters into the court and 40 centimeters outside the court) and 8 centimeters wide. It must be marked 3 meters from the halfway line in each half.
The area in front of the timekeeper's table must be at least 6 meters long – 3 meters to each side of the halfway line. This area must be reserved for the referees.

THE GOALS
The goals must be placed at the center of each goal line. Each goal must consist of two vertical posts (goalposts), made of wood, metal or aluminum material. They can be square or a circular shape and joined  together at the top of each post by a similar horizontal post (crossbar).
The inside distance between the posts must be 3 meters and the distance from the ground to the inside part of the crossbar must be 2 meters.
The goalposts and the crossbar must have the same thickness of 8 cm.
If the goalposts and the crossbar are circles, they must have the same diameter of 8cm.
The nets must be made out of hemp, jute or nylon and must be hooked up to the back of the goalposts and the crossbar, while the lower end will be hooked to the bottom with any hooking device. The depth of the the goal from the inside part of the goalposts and facing the court must be at least 80 cm at the top part and 100 cm at the bottom.

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SECURING THE GOALS
The use of portable goals is allowed as long as they are placed on the floor at equidistant from the side lines and placed on the markings. The Goals can be weighed down by the use of sandbags. These sandbags  must be placed so as not to interfere with the ball crossing the goal line.

THE COURT
The playing area must be smooth and flat, free from ruggedness, and not rough. The use of wood, synthetic or lime material is recommended. Synthetic grass is allowed.
The use of tar or concrete should be avoided.

DECISIONS
Decision 1:
In case the goal lines are shorter than 18 meters, the quarter circle lines of the penalty area must be at 5 meters radius from the goal posts.
Decision 2:
The team benches must be placed at least 1 meter behind the sidelines in the teams technical areas.
At the beginning of each half of the game the teams must be seated in the technical area located in the opposition’s defensive half.
 


LAW 2: THE BALL
It must be spherical.
It must be made out of leather or other suitable material.
It must have a minimum circumference of 58 centimeters and a maximum circumference of 62 centimeters.
It must have a pressure of 9 pounds.
When dropping the ball from a height of 2 meters, the first bounce must not exceed 50 centimeters and the second bounce must not exceed 20 centimeters.
It must weigh between 320 and 450 grams.

REPLACING A BALL
If the ball pops or gets damaged during play, the game must be temporarily stopped to start again with a new ball and from the same place where the first ball was damaged.
If the ball pops or gets damaged out of play (Free Kick, Penalty Kick, Throw-in, Corner Throw etc.) the game must continue with a new ball.
The ball must not be replaced without the referee's permission.
Before the game starts, three balls must be shown and approved by the referee.
 


LAW 3: THE NUMBER OF PLAYERS
Each team consists of either 4, 5, 6 or 7 players on the court including a goalkeeper; one of them will be the team captain.
The team captain has the following tasks:
a. The captain represents his/her team, and he/she is responsible for the players, team officials and supporters’ behaviour before, during and after the match.
b. The captain signs the team sheet at the beginning of the match, guaranteeing that everyone in team sheet is present.
c. The captain is the only team member who can talk to the referees to receive essential information or instructions, always doing so in a polite manner.
d. When the coach and his/her replacement have been expelled the captain is the only team member to inform the 3rd Referee or the timekeeper of the substitutions of players or of a change of the position of the goalkeeper.
e. The captain must be identified by a clearly visible band on one of his/her arms; if he/she is substituted he/she must appoint a replacement captain.
In all the formats, a match must not start without a minimum of 3 players, neither may it continue if one team has less than 3 players. The referee must end the match if this occurs.
Each team may list a maximum of 12 (twelve) players in the team sheet, 4, 5, 6 or 7 may start the match and the rest must remain seated on the substitutes' bench with the technical staff.


LAW 4: THE PLAYERS' EQUIPMENT
1. A player’s equipment consists of a t-shirt with either short or long sleeves, shorts, long socks, shin pads and shoes made of soft leather or synthetic material with even soles covered with rubber which must be non-marking.
2. Shin pads must be used at all times. These must be completely covered by the socks and must be made out of an appropriate material (plastic or similar) and must provide a reasonable degree of protection. If skins or tights, strapping tape or bands to hold socks up are used, they must have the predominant colour of the uniform.
3. The goalkeeper's uniform colours must be different to those of all court players. The goalkeeper is allowed to use gloves and long pants with no pockets or zippers. He/she is not permitted to use objects that might endanger themselves or others, including any kind of accessories.
4. Players’ shirts must be numbered on the back of the shirt and the front of the shirt or shorts. The numbers must be between 1 (one) and 99 (ninety-nine). The colour of a number must be distinct to the colour of the shirt. The use of the same numbers in the same team is not allowed.
5. The use of dangerous or inappropriate objects is prohibited; if in the referee's judgment a player does not obey these rules after being warned, the player could be subject to a sanction.
6. If a player is not using a proper uniform according to this rule, he/she will be sent temporarily off the court. Once his/her uniform is in accordance with the rules, he/she will be able to re-enter the court again, but only when the ball is out of play.

REFEREES AND TIMEKEEPER’S UNIFORMS
1. Referee uniforms must be uniform at every game and consist of t-shirts with short or long sleeves of a colour agreed by the referees prior to the game, long white/black shorts or pants and white/black coloured shoes.
2. When a team has shirts of similar colour to the referee's shirt, the referee must change his/her shirt. The rest of the uniform remains the same as mentioned before.
3. The referees must have on the upper left hand side of the front of their shirts, his/her Federation logo.
4. During winter seasons in places with extreme weather conditions, the referees and the timekeeper may wear additional garments in accordance to the prevailing temperature while keeping the basic original design intact.


THE TEAM OFFICIALS
The team officials or anyone who is in the technical area that is not a player, must wear a t-shirt with or without a jacket, it is also permitted to wear a Polo shirt with trousers, however this must be the team uniform and all in the technical area must be in the same uniform.
Only four (4) team officials are permitted in the technical area being the Coach, Assistant Coach, Physical Trainer and Team Doctor or Physio. The Physio or Doctor must carry official documentation of their credentials to be eligible to be in the technical area and to treat players.
The referee is authorised to remove any person from the technical area who is not dressed in accordance to this rule and the referee is authorised to stop the game until his/her orders are followed.
 


LAW 5: SUBSTITUTION OF PLAYERS
1. Any player may be substituted by any substitute. There is no limit to the number of substitutions. The substitutions may only take place when the ball is out of play and through the substitution zone.
2. A player who had been previously substituted cannot enter the game again through another substitution.
3. A player who has been expelled cannot be substituted and may not remain in the technical area or in any part of the playing area including the grandstands.
4. A change of positions between the goalkeeper and another player is not considered a substitution. This action may only take place when the ball is out of play, previously notifying the referee and the game being halted for this to occur (if the game is run of the clock, then the clock will also be halted).
5. A change in position between the goalkeeper and another player is not allowed during a penalty kick unless the goalkeeper is seriously injured. Such injury may only be confirmed by the referee and a medical doctor.
6. If a team wishes to substitute 4 or more players at the same time, they can do so but first they must notify the referee, the ball must be out of play for this to occur and the game will be halted until the substitution has been completed (if the game is run of the clock, then the clock will also be halted).
7. In the case of injured players, the game may be stopped for a maximum of 15 seconds so the player can receive medical attention. If the injured player is unable to continue within 15 seconds time frame the referee must order the substitution of that player.
8. In the case of an injury to a Goalkeeper the game may be stopped for a maximum of 1 minute so the Goalkeeper can receive medical attention. If the injured Goalkeeper is unable to continue within 1 minute time frame the referee must order the substitution of that Goalkeeper..
9. Substitution may only take place when the ball is out of play. The substitute must enter the playing area through the substitution area, with the exception of players who are substituted due to injury who may exit the court at any point.
10. If the player who is being substituted is the team captain, he/she must name a new replacement captain, and inform the referee of his/her identity. The substituted captain must give the captain's arm band to the new replacement captain on the side-line of the substitution area.
11. As per rule 3, the substitute’s bench within the technical area is for team officials and substitutes, where they may have a maximum of 7 substitutes ready to play, and no more than four (4) team officials, all of whom must be duly identified.
12. The referee's authority commences at the moment the referee enters the field of play, the referee may warn and/or sanction any player or team officials acting in an inappropriate manner. Any player or team official dismissed before the match starts may be replaced.

DECISIONS:
Decision 1: If the game is restarted with the referee’s whistle and a substitution is not complete the player will remain on the court and no substitution will take place, if a player has left the court they must re-enter as soon as possible.
Decision 2: If what is described in point 4 occurs, both players will keep their original number.
Decision 3: If what is described in point 4 is not followed (ie, a player and a goalkeeper interchange whilst the ball is in play), the player must be Blue carded.

 


LAW 6: DURATION OF THE GAME
1. The duration of a game is 40 (forty) minutes stopping the clock whenever the ball is out of play, it will be divided into 2 (two) equal periods of 20 (twenty) minutes each and a maximum 10 (ten) minute break between each period.
2. The duration of any of the two periods must be extended to permit the execution of a penalty kick or 9/10 m penalty kick but without allowing for the kicking of the ball a second time after the penalty kick has been taken.
3. The request for time out must be made by the team official, coach or team captain, who may request it from the referee.
4. Each team is entitled to 1 (one) minute of time out in each of the periods. The referee signals time out when the ball is out of play, using a whistle or an acoustic signal different from the one used by the referees if available.
5. During time out the coaches may give instructions to player but only from behind the side line and in the technical area. The players can leave the court to receive them, but only during the time given and in the technical area.
6. Even if a team does not request a time out it is entitled to in the first period, it will still have only 1 (one) minute time out in the second period.
7. In case of extra time being played, the extra time is considered as a continuation of the regulation second period of the game.
8. The coach may talk and direct its players during the game either sitting down or standing occasionally, without constantly standing, as long as it is done discreetly and without disrupting the game. In all circumstances the coach may not leave the technical area nor interfere, or bother the work of the referees, and/or the timekeeper.
9. The coach who is expelled may be substituted by a team official from the same team, who must be duly accredited (as technical assistant or physical trainer).
10. If for any reason a team does not have a coach, and time out is requested, the players from that team may not come to the bench to receive instructions, and they must remain in the central circle of the court to receive the instructions from the captain of the team. The referee in that case can only authorize a doctor or physical trainer to enter the field to assist the players.
11. In the case of time wasting takes place in the substitutions procedure having used up the time out permitted, the person who caused it must be sanctioned for the delay.

STOPAGES DUE TO ACCIDENTS AND OTHER INCIDENTS
1. The times the game is stopped will be reduced by stopping the clock. The clock must be stopped in case of: warnings and disciplinary measures to players and coaches/team officials, referee’s instructions, accidents, injuries, or any other event as determined by the referee.
2. If during the game an accident occurs or a player is hurt, the referees must continue the game until the ball is out of play. If the game is stopped to get medical assistance due to serious injuries the game must commence with a drop-ball where the ball was when the game was stopped by the referee (Except inside the penalty area).
3. In case a player is hurt and needs attention, it is not be permitted to do so on the court, the referee may only allow 15 (fifteen) seconds to take the injured player out or make the substitution. If the goal keeper is the one needing attention, the referee may allow up to 1 (one) minute to take the injured goal keeper out, make the substitution.
4. The referees has the authority to request the clock to be stopped as many times as it is necessary, but they can only make such decision within reason and when the ball and the game have stopped due to actions taken by the referees themselves.
5. If a simulated injury occurs or any other attempt to wilfully delay the game to gain time, the referees must sanction the offender the next time the ball is out of play.
6. The game may not be stopped to fix the players' garment; this will be done outside the court or at a moment the game is stopped by other events.


LAW 7: THE START AND RESTART OF THE GAME
1. Before the game starts, the referee tosses a coin between the two captains of the teams to decide which team will kick-off to commence the game.
2. The game starts by a signal from the referee, by a player of the team determined by the coin toss, who will put the ball in play by moving it towards the opposite side of the field.
3. At the beginning of the game each team occupies half of the playing court; the players who are in the opposite team from the one that kicked off must be no less than 3 meters from the ball until the ball is in play and has travelled a distance equal to its circumference.
4. The player who makes the initial kick may not be ahead of the ball nor repeat his/her contact with the ball until the ball has been touched by another player. Breach of this rule results in repeating the initial kick and a disciplinary sanction for the player.
5. After a goal, the game restarts in the same manner described above by a player of the opposing team that scored a goal.
6. After half time the teams must change ends, and the kick-off is taken by the team that did not start the game.
7. In case of overtime or extra time, a new coin toss must be conducted in the same manner as in the beginning of a game.
8. After any interruption of the game, due to exceptional reasons not mentioned in these Laws, when the ball is on the court, the referee must restart the game through a dropped ball in the same spot where the ball was when the play was interrupted. When the ball is dropped, no player may be situated no less than 1 m from the contact point of the ball from the floor. The ball may not be touched by any player until it has touched the ground. If any of these rules are breached the referee must repeat the action. A drop ball must not take place in the penalty area, it must take place outside the penalty area nearest where the ball was when the game was stopped.
9. The ball is out of play if:
It passes completely over the side-line or the goal line, be it in the air or on the floor.
The game stops by an instruction of the referee.
It hits the ceiling.
10. The ball is in play at all times including if:
It bounces back from the goalposts or the crossbar and it stays in the court.
It bounces off any of the referees inside the court.
Decision:
If the game is played under roof and the ball is thrown or kicked by a player and accidentally hits the ceiling or any other obstacle in the court, the game must be stopped and restarts with a side-line throw taken by a player of the opposite team that last touched the ball at the closest side-line point from where the event occurred.
The information regarding the time left till the end of the game in any of the periods may be requested from the timekeeper by a team official but only at the moment in which the ball is not in play. In case a team has no team officials, the captain may inquire under the same circumstances.
 


LAW 8: THE GOAL
1(a). It is considered a goal when the whole of the ball has entirely crossed the goal line, between the goalposts and below the crossbar as long as it has not been carried, projected or hit intentionally by the hand or arm of any player of the attacking team, and as long as the team that scored has not breached any of these rules just prior to scoring.
(b). A goal is not awarded if the goalkeeper is taking a goal clearance and the ball has not left the penalty area.
If this occurs the goal clearance will be retaken and the ball will not be in play until the ball has left the penalty area.
(c). A goal is not awarded if from the kick-off the ball is kicked directly into the oppositions goal.
(d). A Goal will not be awarded if from a penalty kick (6m or 9/10m), the ball is passed to a team mate before entering the goal as penalty kick must be performed with the intention to score from the direct kick. If this rule is breached the penalty will be retaken.
(e). A goal is not awarded if the ball goes directly in the goal from a side-line throw-in or corner throw-in (attacking or defensive), even if it is touched by the defending goalkeeper before entering the goal. If this occurs a goal clearance or corner throw will be awarded depending on which team touched the ball last.
(f). A goal is not awarded if the ball enters the opposition goal directly from a goal clearance or a goalkeeper throw even if it is touched by the defending goalkeeper in his/her own penalty area before going in the goal. If this occurs a goal clearance or corner throw-in will be awarded depending which team touched the ball last.
(g). A goal is awarded if the whole of the ball crosses the goal line between the posts and under the crossbar at any stage of the game as long as no infringement or violation has occurred prior to the ball entering the goal.
(h). If during the game and by chance or accident the goal posts are moved from their original position and a possible goal could have been scored if the goals were in their proper position, the referee has the right to award a goal if they he/she deems that a goal could of been scored.
2. The team that scored the most number of goals during the match will be declared the winner.
3. If both teams scored the same number of goals or if no goals were scored by either of the teams, the match results in a draw.
The points which are awarded in the tournament are:
3 (three) points for the winning team;
1 (one) point in case of a draw and,
0 (zero) for the losing team.
If the result in the match is a draw and a winner is required to be declared, extra time and penalty kicks must be the method of determining the winning team.
Extra time consists of two equal periods of five (5) minutes. If the score is tied after the full two periods of extra time, the match is decided by kicks taken from the 6m penalty mark.

PROCEDURE FOR PENALTY SHOOT-OUT
1. The referee chooses the goal at which the kicks will be taken.
2. The referee tosses a coin and the team whose captain wins the toss chooses whether to take the first or second kick.
3. The referee and scorekeeper keeps a record of the kicks being taken.
4. Only three (3) players from each team that finished the game on the court at the final whistle are permitted to take penalties, in accordance to the circumstances described hereafter. Goalkeepers are allowed to be replaced.
5. Goalkeepers are not permitted to take penalties.
6. The kicks are taken alternately.
7. If, after both teams have taken three (3) kicks, both have scored the same number of goals or have not scored any goals, kicks continue to be taken in the same order, until one team has scored one goal more than the other from the same number of kicks.
8. Any player who has been sent off may not take part in the kicks from the penalty mark.
9. Only the eligible players and match officials are permitted to remain on the playing court when kicks from the penalty mark are taken.
10. All players, except the player taking the kick and the two goalkeepers, must remain in the opposite half to that where the kicks are being taken. The referee controls this area of the playing court and the players who are situated there.
11. The goalkeeper, whose teammate is taking the kick from the penalty mark, must remain on the pitch, outside the penalty area in which the kicks are being taken, on the goal line where it meets the penalty area line.
12. When a team finishes the match with a greater number of players than its opponents, that team must reduce their numbers to equate that of its opponents and that team’s captain must inform the scorekeeper of the name and number of each player excluded.
13. Before the kicks from the penalty mark take place, the referee must ensure that only the players taking the kicks and goalkeepers are on the court.


LAW 9: FOULS AND MISCONDUCT
The violations defined in this rule are divided into personal violations punishable by a direct free kick and technical violations punishable by a throw in:

PERSONAL VIOLATIONS
A player and his/her team are punished by direct free kicks for violating a rule when committing one of the following violations below.
All personal fouls will be penalized as follows:
 

Direct Free Kicks
The opposing team will be awarded a direct free kick if a player committed one of the following fouls in such a manner that the referee judges it irresponsible, dangerous or made with excessive force:
1. Kicked or intended to kick a player of the opposing team.
2. Placed himself/herself in the way deliberately so as to make the opposing player trip, be it by means of the legs or by stopping in front of or behind the opposing player.
3. Jumped on, or threw himself/herself upon an opposing player.
4. Obstruct an opposing player from behind, unless the opposing player was blocking or obstructing the way.
5. Obstruct the opponent in a violent or aggressive manner.
6. Harmed or attempted to harm, spat on or insulted an opponent.
7. Held the opponent by grabbing him/her by the shirt, hand, arm or obstructed the players action with any part of the arm or legs.
8. Pushed the opponent with the hands or arms.
9. Tussled for the ball with the opponent, by placing the foot directly upwards with one or both soles of the feet to obstruct the path of the player.
10. Touched, deflected, held or projected the ball with the hand or arm intentionally, except for the goalkeeper within the limits of the goal area.
11. Hindered or stopped the goalkeeper's free movement within the limits of his/her penalty area.
12. Obstruct or block the way between the ball and an opposing player to stop his/her normal movement, and intentionally obstruct the vision of the opponent to hinder progress of his/her play.
13. The Goalkeeper enters the opposition's half.
14. If the goalkeeper enters the opposition's half in an action that their momentum carries them into the opposition's half after a shot at goal and they perform a second movement to obstruct or impede the progress of an opposition player.

Penalty Kick
A penalty kick from the 6m mark is awarded if a player of the defending team committed any of the above mentioned violations inside penalty area, regardless of the position of the whilst the ball was in play.

TECHNICAL VIOLATIONS
The following events are sanctioned with a sideline throw-in from a point on the side line closest to the place where the violation occurred:
1. The goalkeeper failed to release the ball back into play for more than five seconds, once the ball had been clearly controlled by him/her and the referee judged the ball ready to be put into play.
2. The player had the ball in his/her control and kept it motionless for more than five seconds hindering it from being used to play freely.
3. The player that held or restrained the ball with the between their feet, leg or with the body against the floor hindering it from being used to play freely, except for the goalkeeper, being on the floor in his/her own area to defend their goal.
4. The player touched the ball a second time from a direct free kick, a 6m penalty kick, a 9/10m penalty kick, side-line or corner throw-in, even after it had rebounded off the goalposts, crossbar or a referee that was in the court before another player had touched the ball.
5. The player delayed by more than five seconds the execution of a free kick, penalty kick, kick, sideline throw or corner throw-ins, from the moment that the referee signals for its execution.
6. The player was not properly uniformed and touched the ball in motion.
7. The player that pretends to use his/her hands to retain the ball in an attempt to delay the restart of play, who uses expressions or movements of the arms to attempt to distract or trick the opponent or acting as a member of his/her team.
8. The goalkeeper caught or controlled the ball with the hands from a deliberately pass back from a teammate with any part of their body (except when it is from a goal line throw or a corner throw-in).
9. The goalkeeper intentionally releases the ball from his/her hands and plays at it with his/her feet before it has touched another player.
10. The team took more than 15 (fifteen) seconds for the ball crossing over the halfway line without the ball touching an opposition player.
11. The goalkeeper threw the ball beyond the halfway line on the full, without it having touched any player.

APPLYING THE RULE OF ADVANTAGE
In the event of any violation having been committed but the ball remains in the opposing team’s possession in any place within the field, the Referees may allow the game to continue without any further consequence.

DISCIPLINARY SANCTIONS


Yellow Card Violations by a Player
A player must be warned and shown a yellow card if they commit any of the following offenses:
1. Persistently infringe the rules of the game.
2. Shows dissent by words or actions.
3. Displays non-sportsmanship behavior/conduct.
4. Deliberately leaves the court without permission of the referee.
5. Deliberately delays the restart of play.
6. Does not respect the required distance from the ball in the taking of a free kick, sideline throw-in, corner throw-in, or a penalty kick.
7. Entered or returned to the field without permission of the referee, or violated a substitution rule.
8. Player intentionally touched the ball after a free kick, penalty kick, sideline throw-in or corner throw-in was awarded to the opposition.
9. The goalkeeper that enters the opposition's half during play.

Yellow Card Violations by a Team Official
1. Entered the court to instruct a player without permission of the referee.
2. Addressed the following people inappropriately: referees, second referee /or timekeepers, opposing team players or officials, or a member of the public.
3. Openly suggested illegal or non-sportsmanship play.
4. Dressed not in accordance with the rules.


Note:
The Team Officials have the following tasks:
Prepare and present the appropriate documentation.
Any other action that may be sanctioned in accordance with these rules.

Blue and Red Cards Violations
A Blue Card is used for the expulsion of a player who violated the rules. An expulsion by a blue card applies in a situation where a second yellow card to the same player during the game was shown and the player may no longer take part in that game, however this player will not be suspended from any further matches.
A Red card is shown to players who continually infringed the rules of the game, used insulting or offensive language or attitude, was violent in word or action with or without the ball, endangered the welfare of any player, official or spectator, played in a dangerous manner or brought the game into disrepute. This player will be expelled from the rest of the game and will be placed on report for an automatic one game suspension and may face further sanctions if the Judiciary deems that this player needs further suspension. (The referee must fill in a Red Card send-off report).
A player may also be issued a Red Card if the player:
1. Played roughly and his/her conduct was violent.
2. Spat on a player of the opposing team or any other person.
3. Used rude, offensive, and obscene language.
The player’s suspension will be subject to a referee's report. The causes and circumstances must be stated in an impartial presentation of the facts, avoiding personal opinions.
Upon the accumulation of five personal fouls a player is shown the blue card.


Decision
If the game is stopped because of the send-off of a player that committed any of the violations indicated in point 3 without having violated any of the other laws, the game must restart by a sideline throw-in by the opposing team from the place closest to where the violation occurred.

COMPLEMENTARY RULINGS
A player who accumulated five personal fouls must leave the court, may not remain in the technical area and may not be substituted.
A player who is shown a red card or a second yellow card, i.e. blue card, in the same game, must leave the court, may not remain in the technical area and may not be substituted.
A player or team official who has been removed from the game may not remain in the technical area.
The referees may remove, without previous warning, a player or a coach due to persistent infringements of the rules.


LAW 10: ACCUMULATIVE FOULS AND FREE KICKS
All infringements listed in Law 9 are counted as accumulative fouls.
1. During a free kick all players of the opposing team must be at least 3 meters from the ball until the ball is in play, and they must not obstruct nor interrupt the player who takes the free kick.
2. Each team is permitted to have 2 accumulative fouls, in each half of the match, without losing their right to form a wall in front of their goal, when the opposing team is being awarded a free kick.
3. From the third accumulative foul on, personal fouls are sanctioned with a 9/10m penalty kick. The defending team is not permitted to form a wall, nor is it allowed to have any of its players between the goal and the ball, except the defending goalkeeper. The 9/10m penalty kick is taken from the second penalty mark in an attempt to score directly from the kick.
4. The referee must have numbered signs from 1 to 5, and he/she must visibly raise them at any time a team commits an accumulative foul.
5. When a second accumulative foul is sanctioned, the referee must notify and raise a red flag or another visible indicator towards the technical area of the team that committed the 2 fouls.
6. When a free kick with the right to form a wall is sanctioned, the referee must raise his/her hand to show the distance that applies to the wall (3 meters), and once it is formed, he/she allows the free kick to be taken.
7. In case of extra time, this extra time is taken to be a continuation of the second half, maintaining the records under which the second half ended regarding the individual fouls, the accumulative fouls in each team, the time outs granted and the cards shown.

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LAW 11: THE PENALTY KICK
1. A penalty kick is awarded against the team that commits one of the offenses for which a free kick is awarded inside its own penalty area and the ball being in play.
2. A goal may be scored directly from a penalty kick.
3. Additional time is allowed for a penalty kick to be taken at the end of each half or at the end of periods of extra time.
4. The ball is placed on the penalty mark.
5. The player taking the penalty kick must be clearly identified.
6. The defending goalkeeper must remain on his/her own goal line, facing the kicker and between the goal posts until the ball is in play.
7. The other players other than the kicker must wait at least 3 meters behind the penalty mark until the ball is in play.

Procedure
The player taking the penalty or second penalty kicks the ball forward in an attempt to score, and he/she may not play the ball a second time until it has been touched by another player; the goalkeeper must remain on the goal line until the ball is kicked.
The ball is in play when it is kicked and moves forward.
When a penalty kick is taken during the normal course of play or time has been extended at half time or full time, a goal is awarded if: the ball touches one or both goal posts, or the crossbar or the goalkeeper before passing over the goal line between the goal posts and under the crossbar.

Infringements/Sanctions
If a defending player infringes this law, if and no goal was scored, the penalty kick will be retaken; but if a goal was scored the goal is awarded.
If an attacking player other than the player taking the kick infringes this law and a goal was scored, the penalty kick is retaken, but if no goal was scored, play will continue.
If the player who is kicking infringes the law while the ball is already in play, a sideline throw-in will be awarded to the defending team from the closest point to where the infringement occurred.
 


LAW 12: GOAL CLEARANCE
Goal clearance is a way to restart the game once the ball has gone past the goal line either in the air or on the ground, after last being touched by an attacker and no goal was scored in accordance with Law 8.
1. The goal clearance must be performed only by the goalkeeper who must throw the ball using his/her hands and must be retaken if the ball does not leave the penalty area.
2. If the ball is thrown directly over the halfway line on the full into the opposing team's half, a sideline throw-in is awarded to the opposing team from the sideline where the halfway line meets the sideline.
3. A goal may not be scored directly with a goal clearance unless the ball touches one of the players (with the exception of the defending goalkeeper.)
4. All the players of the opposing team taking the goal clearance must remain out of the penalty area until the ball is in play.


LAW 13: THE THROWS
Sideline Throw-ins
The side line and corner throw-in are a way to restart the game when the ball goes out of play from any of the sidelines or Goal lines.

Procedure for Sideline Throw-in
1. The side-line throw-in may not be performed by a goalkeeper, it must be performed by a player of the opposing team who last touched the ball before it went out.
2. The player who throws the ball in must take the throw from outside the court where the ball left the court, with both feet, joined or apart, perpendicular to the line pointing their toes towards the court, without neither foot losing contact with the floor.
3. The ball must be thrown with both hands, with the movement beginning from behind the head and the ball making an arch in the air as it enters the court.
4. The ball is in play from the moment it leaves the hands of the thrower.
5. No goals may be scored directly from a sideline throw-in, even if the ball touches the goalkeeper and enters the goal.
6. If the thrower infringes this procedures, the referee must award a side line throw-in to the opposing team.

Corner Throw-ins
A corner throw is taken when the ball crosses the goal line last being touched by a defending player or goalkeeper and no goal is scored. It is taken by the attacking team on the same side of the court where the ball left the court.

Procedure Corner Throw-in
1. It will be taken by an attacker from the corner at the same side of the goal line where the ball left the court.
2. If the ball left the court above the crossbar of the goal, the referee decides which side of the goal from which the corner throw will be taken.
3. It will be taken in the same way as the sideline throw-in, with the exception of the position of the feet of the thrower, that must be placed outside the court and with one foot on the side line side and the other on the goal line side meeting at the corresponding corner, but otherwise subject to the same procedure as the sideline throw-in.
4. If the thrower infringes this procedure, the referee must award a goal clearance to the opposing team's goalkeeper.
5. No goals may be scored directly from a corner throw, even if the ball touches the goalkeeper before entering the goal.

Goalkeeper throws
A goalkeeper throw is taken after the goalkeeper has controlled and secured the ball with the hands.

Procedure
Once the goalkeeper has controlled and secured the ball with the hands they must release the ball within five (5) seconds with the hands, and may not play the ball again until it has been touched by another player.
1. If the goalkeeper does not control the ball with his/her hands, he/she must use the feet to play the ball out and can not gather the ball with their hands.
2. The goalkeeper may not throw the ball over the half way line on the full.
3. The goalkeeper's throw is subject to laws 9 and 12. A goal may be awarded if the ball touches one of the players, with the exception of the opposing team's goalkeeper, and enters the opposition’s goal.

Decision
Every player who throws the ball in from the side line or corner must throw the ball within five seconds, starting from the moment the ball is ready to be thrown or the referee gives the signal to do so.
 


LAW 14: THE REFEREE
The Referee's Authority
Each game is controlled by only one referee where possible but two referees can be used if needed, who have the same authority to enforce these rules of the game from the moment they enter the area where the game is to take place until they leave it.

The Referee:
1. Enforces the Laws of the Game.
2. Applies the advantage or awards a free kick where warranted.
3. Keeps records and inform the proper authorities of all incidents occurred before, during and after the match, as well as any sanctions taken against players or team officials from each team.
4. Is the timekeeper if the timekeeper is not present.
5. Stops or ends the game in case any laws are infringed or due to any type of external interference.
6. Takes appropriate disciplinary measures where warranted including expulsions and sanctions.
7. Does not allow unauthorised persons to enter the court.
8. Pauses the match if he/she believes a player has suffered a serious injury and orders to take the player off the court in order to restart the game.
9. If the referee believes the player does not have a serious injury, permits the game to continue until the ball is out of play.
10. Makes sure that the ball complies with law 2.
11. Ensures before the start of a match that the goals are in the correct position and that there are no holes in the goal nets.
12. Ends the match without granting a goal if the end of the game is announced through a whistle or an acoustic signal before the ball has entered the goal subject to law 14 (the timekeeper and the third referee).
The referee's decisions is final.

Decision 1
If the referee and the second referee call a foul simultaneously and there is no agreement regarding which team committed the foul, the referee's decision prevails.


Decision 2
Either the referee or the second referee may enforce a sanction or an expulsion, but if they do not agree, the referee's decision prevails.

The Second Referee
If a second referee is appointed, he/she officiates from the opposite side to that of the referee and he/she must be equipped with a whistle, they have the same authority as the referee to enforce the rules of the game from the moment they enter the area where the game is to take place until they leave it.
1. He/she helps the referee to control the game according to these laws.
2. He/she has discretionary power to stop the game when the laws are infringed.
3. He/she is in charge of controlling the correct substitution of players, when the main referee is on the opposite side to the technical areas.

The Timekeeper and the Third Referee
A timekeeper and/or a third referee may only be appointed if needed and they remain outside the court at the same side of the substitution area.
The timekeeper and the third referee must have a chronometer and the necessary equipment in order to keep records of and assist to control the game.
The match organiser is to provide this equipment.

The Timekeeper
He/she will keep control of the time of the game according to this law and to do that:
1. He/she starts the chronometer after the referee gives the signal to start the game.
2. He/she stops the chronometer when the ball is out of play.
3. He/she starts the chronometer again when the referee gives the signal for a goal line throw, or a sideline throw-in, or a corner throw-in, a free kick, a penalty kick from the 6m penalty mark or 9/10m second penalty mark, a time out, or drop ball.
4. He/she controls the duration of time out.
5. He/she announces by a whistle or an acoustic signal different from the referee's the end of the first half, end of the game, extra time, and the end of the time out minute.

The Third Referee
Assists the timekeeper.
1. Keeps record of each team's first two accumulative fouls, as awarded by the referees in every period of the game.
2. Lets the referee know when a player has committed a forth personal foul.
3. Keeps a record of the interruptions to the game and the reasons for them.
4. Records the shirts number of the players who scored goals given by the referee and records the final score of the game.
5. Keeps a record of the shirts number and names of the players sanctioned or expelled.
6. Record the time of the beginning and the end of each period of the game.


DECISIONS
Decision 1:
In case the referee gets injured, he/she must be substituted by the second referee who in turn if injured is substituted by the third referee.

Decision 2:
In international games the appointment of a timekeeper and a third referee is mandatory.

The Referee's Signals
Following are the referee hand signals prescribed in order to facilitate communication between the referees, the players, the teams, the timekeeping table and spectators:

Showball Pitch
Showball Rules
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